The studio

A print-shop mentality applied to interactive worlds.

We treat every build like a hand-pulled print — layered with intent, tested until the lines land clean. Founded in 2016 above a former letterpress on Redchurch Street, we keep the team deliberately small so every decision has a name behind it.

01

Playtest before pixels

Every mechanic ships to a paper or greybox prototype within the first fortnight. We only invest in art once the core loop earns it in real hands-on sessions.

02

Engine-agnostic craft

Unreal 5, Unity 6, and our in-house 2D toolchain all live under one roof. We pick the tool that fits your pipeline, not the one that fits our comfort zone.

03

Ship it, then support it

Launch is the midpoint. We stay on for patch windows, storefront updates, and certification passes so your team is never left holding a broken build.

04

Rooted in Shoreditch

We hire from the London indie scene and run monthly playtest nights out of the E2 studio. Local talent, global release schedules.

Selected work

Prints from the press.

A slice of recent titles and client builds. Tap any plate to view it larger.

Engagement models

Clear scopes, no surprise invoices.

Pick the shape of collaboration that fits where your project is today. Every engagement starts with a free scoping call.

Pitch Slice

£8,500

one-off · 2–4 weeks

  • Playable greybox vertical slice
  • Core loop design document
  • One designer + one engineer
  • Publisher-ready build export
Book a scoping call
Most chosen

Studio Pod

£14,000

per month · full production

  • Cross-discipline 4-person pod
  • Weekly playable milestones
  • Art direction & audio integration
  • Dedicated producer & Slack channel
  • Source & assets handed over
Start production

Ship & Support

£26,000

from · port + certification

  • Full console port (Switch / PS5 / Xbox)
  • TRC / XR compliance & submission
  • Performance budgeting to 60fps
  • Three months of patch support
Plan a release